Cross-platform developer · Multimedia & client architecture
Native development in Objective-C. Audio capture and playback through AudioQueue / AudioUnit, GPU rendering through MetalKit - Apple's Metal-backed view and texture-loading framework.
Portable core libraries with clean C API boundaries, built on CMake - the open-source, cross-platform build generator used to target every platform from one codebase.
Streaming player architecture covering FLV containers, M3U8 (HTTP Live Streaming) playlists and RTSP sessions, with PCM capture and render pipelines end to end.
Dependency management with CocoaPods, structured build toolchains, and interface design that keep multi-platform codebases sane.
A unified playback-control middleware spanning multiple platforms, with support for common streaming protocols and low-latency audio output.
Duplicate this card and describe your second project. Tip: what it does, the tech behind it, and the problem it solves.
Same here for a third project. Keep it to your most representative work - three or four is plenty.